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iPhone 6 and 6 Plus review

Wednesday, September 17 / No Comments
To say that Apple's doing things differently would be an understatement. With the 4.7-inch iPhone 6 and the 5.5-inch iPhone 6 Plus, the company introduced two new high-end phones at the same time, both with a complete redesign and a much larger screen size than any iPhone that came before. Gone are the days of 3.5-inch and 4-inch phones that, at one time, seemed to provide more than ample amounts of screen space. Now, the new iPhones make their predecessors look like the tiny handset Ben Stiller used inZoolander. The market has changed, and it was high time Apple did the same.

Even though this is Apple's first attempt at building large phones, it's not breaking new ground -- in fact, it feels more like the company is catching up than innovating. To be fair, finding a fresh take is a difficult thing to do in this crowded space: Samsung's Galaxy Note series, which started out at 5.3 inches and is now up to 5.7, is selling by the millions, and most competing flagships aren't much smaller. Basically, Apple would be leaving money on the table if it didn't address this segment of the market. So how did the company do on its first try at large phones? Pretty well -- mostly.

PROS
  • Sleek new design
  • Great display
  • Comfortable to hold
  • Fast performance
  • Generally good camera
CONS
  • Battery life could be better
  • Lacks optical image stabilization
  • NFC can only be used for mobile payments
SUMMARY
Even with a slightly larger screen, the iPhone remains comfortable to hold. With fast performance, a great display, an elegant new design and a much-needed software update, it's one of the best smartphones you can buy right now. We wish it had the same long battery life as the iPhone 6 Plus (not to mention its optical image stabilization) but even then, the iPhone 6 is still the better choice for most people.
    87
    Apple

    iPhone 6 Plus

    PROS
    • Large, beautiful display
    • Great camera with optical image stabilization
    • Long battery life
    • Fast performance
    CONS
    • One-handed use is frustrating and uncomfortable
    • NFC can only be used for mobile payments
    SUMMARY
    The iPhone 6 Plus is difficult to use one-handed, not to mention more uncomfortable than similar-sized phones. In exchange, though, you get more of an iPad-like user experience on a much smaller device. It also has better battery life than the smaller iPhone 6, as well as a better camera. Keep that in mind as you're deciding between the two devices.

    HARDWARE


    Aside from the screen size and a few minor hardware differences, the iPhone 6 and 6 Plus are identical. Unlike Apple's last four flagships (the 4 to the 5s), which sported a squarish, blocky shape, the 6 series features soft, rounded sides. Not counting the glass screen, the entire frame is constructed of aluminum, similar to the material Apple uses on its MacBooks.

    As you'll see in my iOS 8 review, Apple's following a design approach centered on "continuity" -- the idea that its products should work seamlessly with each other. This is evident in the iPhone 6's hardware as well. The 5 and 5s had straight sides that met the front and back via chamfered edges. On the 6, Apple opted for a unibody build; the bubbled-out sides and flat back are constructed from one continuous piece of material. Meanwhile, the front glass panel tapers down ever so slightly at the edge, producing an uninterrupted look. I'll always have a soft spot for the chamfered edges on the 5 and 5s, but the 6 and 6 Plus feel fresh, especially after years of only modest design tweaks.
    But a phone's screen size doesn't have to dictate how large the device itself is. Take the LG G3, a 5.5-inch phone with the exact opposite in-hand feel. Compared with the LG G3, the Plus is nearly 12mm taller, 3.2mm wider and 1.8mm thinner; LG's large-screened option has a smaller bezel and arched back that fit the natural contours of my hand extremely well. It feels much more comfortable to hold for long periods of time, and I never worry about it slipping out of my hands.

    Both the 6 and 6 Plus use an IPS Retina HD display, but the Plus is even more high-def than the 6. It has a screen resolution of 1,920 x 1,080, which means you'll get a pixel density of 401 pixels per inch. On the flipside, the 6 maxes out at 1,334 x 750, which translates into 326 ppi. (That's the same screen density as the 5s.) Both displays are sharp, but I do see some minor differences between the two when I look at them side by side. Specifically, the Plus' text and images are sharper, with no jagged lines whatsoever. That said, I don't think it's enough to steer you from one device to the other; they both look fantastic from a few inches away. Additionally, the color representation on both phones is less saturated than the Super AMOLED panel on the Note 3, and is extremely close to the colors on a Retina display MacBook Pro.

    With the Retina HD display, Apple is also introducing what it's calling "dual-domain pixels," which arrange the display's subpixels into a chevron-like pattern designed to compensate for the contrast that normally shows up when you look at the screen from oblique angles. It also helps produce deeper darks and sharper text; both new iPhones have brighter whites than the 5s, but the Plus has the warmest tint of the three. The viewing angles are indeed among the best I've seen, and it's great to see Apple incorporate this technology into its latest products. All that said, it's worth noting that while Apple makes this screen technology sound brand-new, it's actually been used before on phones like the HTC One M7 and the One X.

    Over the years, Apple's continued to fine-tune its reputation for building devices that combine solid build quality with a premium design. While these new iPhones generally continue that tradition, there are a couple quirks that are difficult to un-see. The first is the excessive use of antenna lines on the back. The two stripes stretching across the top and bottom sections enhance the look of the phone's rear -- much like the HTC One series -- but there are two unsightly lines that follow the upper and lower perimeter, and they stick out like a sore thumb. Secondly, though the phones got thinner, the camera module did not; the result is a lens that sticks out from the rest of the chassis, which increases the likelihood of the casing and lens getting scratched.


    I am, of course, nitpicking. After all, an aluminum phone needs to have openings for antennas to get a signal, and that's precisely what the stripes on the sides and back do. Unfortunately, though, they do detract from the device's beauty, not enhance it. As for the camera, many flagship phones come with tiny humps around the camera module to compensate for the extra depth they require, but I would've rather seen Apple go with a design that's less severe -- and less likely to scratch.

    One final concern: The phones are prone to scratches if you're not careful. After just a day of use, I started noticing a few small marks on the backs of both devices. The most extreme thing I did to the phones during this time was slide them around on an office table. Granted, a case will resolve all of these issues, but unfortunately, cases also add a fair amount of bulk, and I've always preferred showing off my phones in all their beauty.

    NFC

    Apple's coming out with a mobile payment service in October called Apple Pay. I haven't been able to test it out yet, so I'll revisit that when it becomes available. Once it's up and running, it'll use a wireless standard known as Near-Field Communications (NFC) that comes built into the iPhone 6 and 6 Plus. In short, a transmitter on your device can communicate with a receiver located just a few millimeters away; this is incredibly useful for mobile payment transactions because the short distance makes it more secure than any other wireless connection, so you don't have to worry about a third party getting unauthorized access to your sensitive information.

    Since NFC is a standard, the iPhone is theoretically capable of doing a lot more than just mobile payments -- tap-to-pair for Bluetooth devices, unlocking doors and hotel rooms, mobile tickets for public transit, Foursquare check-ins, et cetera. For now, though, the iPhone's NFC radio will be limited just to Apple Pay; developers can't do anything with it right now. Apple hasn't said if this will change in the future, but I suspect the company is approaching it with the same timidity as it did with Touch ID; Apple initially used it just to unlock the iPhone and approve iTunes purchases, and now, a year later, it's finally opening up the sensor for developer support.

    SOFTWARE

    Both iPhones come preloaded with iOS 8. You can find my in-depth review of the updatehere, so I won't go into much detail in this review. But there are a few specific software features on the 6 and 6 Plus worth revisiting. Apple is treating the Plus as a small iPad mini (mini iPad mini?) of sorts: The springboard now can switch into landscape mode, and a few of the native apps (Mail, Calendar and Messages) come with dual-pane windows. This is a great use of the extra screen space, and it gives the Plus a clear productivity advantage over the 6.

    While I'm on the subject of landscape mode, the keyboard also looks rather different. The standard keyboard shows up directly in the middle and is flanked by heaps of symbols and other options. Arrows and many of the popular punctuation marks are on the right, while options like copy and paste, undo and voice dictation are on the left.


    Both iPhones also feature Display Zoom, which magnifies the screen and makes your icons, text and other materials larger. There's one-handed mode, which Apple refers to as "Reachability." This is technically available on both the iPhone 6 and 6 Plus, but it makes the most sense on the larger model. Since it's tough to stretch your tiny fingers all the way to the top of the screen, Apple's solution is to bring the screen down to you. When you double-tap on the Touch ID button, the entire UI slides down so the top half of the app is located on the bottom half of the screen. You can scroll and interact with it just like you normally could in full-screen mode, but in case you need to get to a link at the bottom of a website, or you're trying to get down to the end of an email, you'll have to go back out to see the entire screen. It's better than having no one-handed mode at all, but it still feels cumbersome and I only really used it when I wasn't able to use two hands (e.g., when I'm walking down the street while holding a bag).

    It may sound like the Plus isn't ideal, and indeed, it's not for everyone. But for many, the additional screen real estate is worth sacrificing some one-handed comfort. Not only do you get more rows of icons on each screen (the 5s is 6 x 4, while the 6 is 7 x 4 and the 6 Plus is 7 x 4 with slightly larger icons and more space in between), but you're also going to be able to see more emails, tweets, Google search results, Engadget posts, calendar appointments and, well... more of everything. More screen space equates to more room for consuming, creating and manipulating content, and since it's still small enough to fit in most jeans pockets (provided they're not too tight), it's still more portable than any iPad.

    CAMERA


    While the megapixel war rages on among manufacturers like Sony, Samsung, LG and Microsoft Devices (Nokia), Apple doesn't seem to feel compelled to join the fray. Instead, it's sticking with a modest 8MP iSight camera similar to the one found n the 5s. Although the aperture and pixel size haven't changed, Apple's added "Focus Pixels," which is the company's fancy term for Phase Detection Autofocus (PDAF). The tech is used in many DSLRs and phones like the Galaxy S5, and the idea is to lock autofocus faster. Fortunately, Focus Pixels doesn't disappoint; in several side-by-side shots in which my goal was to snap a photo as quickly as possible, the 6 and 6 Plus did considerably better at producing focused images.

    In case you need extra perks for going with the larger device, the Plus comes with Optical Image Stabilization (OIS). This feature is designed to reduce the amount of blur that can come from the natural shaking of your hand, and it produces better low-light performance and less shaky video as a result. I took several nighttime shots with the 6 and 6 Plus side by side, and although there was no difference in how much light the cameras took in, the images from the Plus consistently came out sharper -- both when viewing at standard size and especially when zoomed in.

    I also pitted the Plus head to head against several other flagships. It bested the HTC One M8 in sharpness and white balance, though it didn't get quite as much light; it had more natural colors and less noise than the LG G3; it got more light, better colors and clearer focus than the Galaxy S5; and although the Lumia 1020 brought in the most light, it also did so at the expense of unnatural colors and noise.

    HTC One (M8) for Windows

    Friday, August 29 / No Comments
    Since Windows Phone's humble beginnings, Microsoft has been the underdog in the wireless industry. Four years later, nothing's changed -- except, perhaps, a few more percentage points of market share. Even then, it's got a long way to go before catching up to Android and iOS. Let's give the company credit for pushing forward, improving its platform and not giving up, though: When I reviewed the last major OS update, I said I could finally use Windows Phone as my daily driver. The one element that Microsoft continued to lack, however, was buy-in from large phone makers. They put more focus on Android products, which meant anyone interested in Windows Phone had a small selection of devices to choose from.

    For Microsoft, it's time to experiment with a new, simpler approach. The software giant has buddied up with HTC to convert the One M8, its Android flagship, into a Windows Phone. That's all there is to it. There's absolutely no change to the hardware -- and it's a fantastic idea. If it fails, neither company loses much from the deal; since they're using an existing phone, the cost of design and engineering is far lower than it would be on a standalone device. If it's successful, it may inspire other manufacturers to follow suit, resulting in a market with a wide variety of Windows Phones to choose from. If you can't beat 'em, join 'em, right?


    PROS
    • Beautiful aluminum design
    • Above-average performance
    • Good battery life
    • Global LTE roaming
    • Latest version of Windows Phone
    CONS
    • Missing some features unique to the Android M8
    • Mediocre camera compared to competing devices
    • Only one color option
    • Difficult to quickly access the camera
    SUMMARY
    The One M8 for Windows is worth considering if you're looking for a beautifully designed Windows Phone with fast performance.

      HARDWARE


      The hardware section is typically one of the longest in a phone review, but this time, the opposite is true. That's because the HTC One M8 for Windows, as awkward as the name is, is exactly that: an HTC One M8 that happens to run Windows Phone instead of Android. (Why the name omits "Phone" is beyond me, however.) The aluminum unibody chassis, 1080p display, Snapdragon 801 processor, BoomSound speakers, 2,600mAh battery, even the UltraPixel Duo Camera setup -- it's all there. It comes with the infrared blaster embedded into the power button as before, and all of the buttons, LED flashes and card slots are all precisely in the same place. In fact, if it weren't for the Windows Phone logo on the back, the hardware would be virtually indistinguishable. Of course, that also means that it's still just as slippery and just as tall as the Android version, so if you didn't like it before, nothing about this phone will change your mind.

      The version I'm reviewing is the Verizon-exclusive model, which only comes in a gunmetal gray color with 32GB of internal storage (and a microSD slot that handles cards up to 128GB). If Verizon isn't your thing, AT&T announced that it plans to release the device after the exclusivity period is over. HTC's been tight-lipped about whether the phone will eventually head to other markets or carriers.

      The Verizon version of the M8 for Windows comes with quad-band LTE, which covers both of Verizon's high-speed frequencies and a couple of bands (3 and 7) friendly to many countries in Europe, Africa and Asia. In case the LTE doesn't work when you're traveling abroad, it also comes with quad-band HSPA+ (up to 14.4 Mbps) and quad-band GSM/EDGE. Regardless of where you travel, you're bound to have some sort of connection, even if it isn't incredibly fast.

      SOFTWARE

      It's only when you turn the two devices on that you'll really notice the difference. For the first time since the Palm Treo days, you can choose between two different operating systems running on the same hardware. I want to see more companies try this, but most manufacturers seem wary of dedicating resources to make Windows Phone available on existing Android devices. Of course, this wasn't even an option until Microsoft introduced Windows Phone 8.1 earlier this year, when it announced that manufacturers could take any Android phone they wanted and just slap on the third-place mobile OS instead. (Sadly, Microsoft and Google aren't so keen on letting anyone use both at the same time.)

      What matters is that it's here now, and Windows Phone flagships are no longer limited toNokia's Lumia series; it introduces more options for fans of the OS, and it gives the platform more visibility for everyone else.

      If you've used a Windows Phone before, the user experience will be familiar. HTC tweaks aside (I'll tackle those shortly), the M8 is a Windows Phone 8.1.1 device without a custom user interface. Which makes sense: Microsoft doesn't allow skins. As you'd expect, then, the phone features Cortana, Live Tiles, quick controls, notifications, folders and the new lock screens, among other things. If you've seen one Windows Phone, you've seen them all.

      The biggest early question about the M8 for Windows was how (or if) it would utilize HTC's homemade software features from its Android skin, such as Zoe, BlinkFeed, Duo Camera capability, Sense TV and Video Highlights. Fortunately, all but Zoe made it into the phone, although there are slightly different implementations for each feature. BlinkFeed on Windows is its own separate app and Live Tile as opposed to a full home screen panel on Android. Ditto for Video Highlights, which takes the form of a standalone app. The camera UI is the same, but only some Duo Camera editing features made the OS jump. Finally, the HTC Dot View case is supported.
      BlinkFeed feels more at home on Windows Phone than it does on Android, primarily because its interface is tile-based. Its functionality is similar on both platforms: You have access to your social network feeds (yes, including Google+) and a wide variety of highlighted feeds (like Engadget!). At present time, the Windows Phone version doesn't come with a search option or custom feeds, so you'll just have to stick with what HTC offers. It also comes with an active Live Tile that shows the most recent news updates.

      Video Highlights has been around since the HTC One M7 came out in early 2013. It compiles your photos and videos and combines them into a 30-second highlight reel; you can choose from several different themes (akin to Instagram filters) as well as music, including pre-loaded tracks and selections from your own library. Once the clip is created, you can share it however you want. On Android, the video highlight-creation tool is a part of the Sense gallery app, but here it's a standalone app. The basic setup is the same on both platforms, but their designs match their respective OSes. All told, too, the functionality is the same, though the WP option doesn't appear to have the ability to choose which images or clips to start and end with.

      The on-screen navigation bar is a recent addition to Windows Phone, and a very welcome one, at that (Android has had this functionality for a while). The bar consists of the usual WP buttons like back, home and search. You can choose to have the bar be dark, match the background of the app you're in (which doesn't seem to change too often) or match your accent color instead. It's also possible to hide the bar, in case you're watching a 1080p video or using another app that wants to take advantage of the full screen rather than getting cut off at the bottom. By default, you can press a small arrow on the left side to tuck it away and swipe up from the bottom bezel to bring it back; however, you can choose to disable the button and swipe up for both actions instead.

      The Dot View case is an optional accessory introduced on the One M8 for Android, but HTC's made it compatible with the Windows Phone version as well. You'll still get the time on top and a symbol for notifications on the bottom, but there's a new feature: Swiping down from the top will activate Cortana, who will begin listening to you without any further action.

      Unfortunately, this swipe-down functionality isn't available without the case. In fact, the One M8 motion gestures are limited to a simple double-tap-to-wake option; you can't swipe your finger in any direction to take it directly into specific apps. Even worse, the only way to activate the camera is to manually unlock the screen and tap on the Live Tile or go through the Action Center. I'd prefer to have a faster shortcut to the camera for quick access.

      CAMERA

      The M8 for Windows sticks with the same love-or-hate UltraPixel Duo Camera setup as its Android brother, and it even offers a nearly identical user interface. (The only differences are in the settings, which must adhere to Windows Phone UI elements.) In general, HTC's UltraPixel option takes decent pictures and fares well in low-light settings, though shots tend to be less detailed than on other flagship devices.

      But while the camera modules are exactly the same, a quick image comparison between the Windows Phone and Android versions reveals a few minor disparities. The M8 for Windows seems to do better at capturing dynamic range, and the photos are more saturated in color. The default white balance is also marginally colder. The gap between camera performance widens further in low-light situations, in favor of the Android version. The M8 for Windows produced images that were fuzzier and less detailed than those taken on its counterpart. This may be in part due to the length of time HTC's worked on optimizing its UltraPixel tech on Android versus Windows Phone, and I'm hopeful this can be fixed in a future update.

      Nokia Lumia 930 review

      Saturday, August 23 / No Comments
      Microsoft's acquisition of Nokia is now bearing fruit, but as often happens when big companies merge, there aren't enough jobs to go around. More than 10,000 former Nokia employees are due to be laid off by the end of the year, but their legacy will live on for a time in the Lumia 930: one of the last all-Nokia creations. If you live in the UK, then you already know where to get the flagship Windows Phone, but the more important question is whether you want one. We've already taken a deep dive on the 930 in our review of the Lumia Icon, which is essentially the same phone, just exclusive to Verizon in the US. Let's revisit the good, the bad and the competition.
      PROS
      • Top specs with strong performance to match
      • Excellent display
      • Fantastic camera
      • Good battery life
      CONS
      • Lacking in standout design features
      • Premium price
      SUMMARY
      The Lumia 930 is arguably the best Windows Phone on the market, with a brilliant camera and top-end specs. It's also an improvement over the US version, the Lumia Icon, thanks to broader LTE band support and a free wireless charger in the box. 

        The Lumia 930 won't leave many wanting when it comes to raw specs, but it could leave the more design-focused buyer a tad underwhelmed. It's a fairly inconspicuous marriage of Gorilla Glass 3, aluminum and polycarbonate, with the latter adding a dash of Lumia color to brighten up the proceedings. If you're not a fan of Nokia's more playful, plastic-clad models, then the 930's utilitarian look might be right up your alley. The aluminum band spanning the perimeter of the phone is a nice reminder you're dealing with a top-end device that deserves a dose of premium materials. A slight pillowing of the back panel makes the 930 comfortable to hold, and with a 5-inch display, it has much more agreeable dimensions than the 6-inch Lumia 1520. The smaller device is still relatively heavy at 167g (or sturdy, depending on how you look at it), but well within most people's tolerances.
        NOKIA LUMIA 930
        Dimensions137 x 71 x 9.8mm
        Weight5.89 oz. (167g)
        Screen size5.0 inches
        Screen resolution1,920 x 1,080 (441 ppi)
        Screen typeOLED ClearBlack; sunlight readability enhancement; high brightness mode; Gorilla Glass 3
        Battery2,420mAh Li-Ion (non-removable)
        Internal storage32GB
        External storageNone
        Rear camera20MP Zeiss, OIS, f/2.4, wide-angle lens, AF
        Front-facing cam2MP sensor (1.2MP stills)
        Video capture1080p/30 fps (rear); 720p (front)
        NFCYes (with secure element on SIM)
        Radios
        LTE Bands 1, 3, 7, 8, 20
        GSM: (850/900/1800/1900)
        HSPA: (850/900/1900/2100)
        Bluetoothv4.0 LE
        SoCQualcomm Snapdragon 800 (MSM8974)
        CPU2.2GHz quad-core
        GPUAdreno 330
        RAM2GB
        MiscellaneousFM radio, GPS/GLONASS, micro-USB 2.0 HS, four-mic setup
        WiFiDual-band, 802.11a/b/g/n/ac
        Wireless ChargingYes, Qi standard
        Operating systemWindows Phone 8.1, Lumia Cyan
        The Lumia 930 launched already running Windows Phone 8.1, but the Icon, its US doppelganger, was built before Microsoft eased up on design requirements with the release of 8.1. As a result, the 930 is probably the last phone you'll see with capacitive navigation keys and a physical camera button alongside the standard power and volume rocker arrangement. Undoubtedly, one of the best bits of the external hardware is the 5-inch display: a 1080p AMOLED ClearBlack panel nestled under a sheet of Gorilla Glass 3. It's hard to fault, what with its great sunlight readability, viewing angles and color saturation.


        You can check out our Windows Phone 8.1 review if you're unfamiliar with what the latest update to Microsoft's mobile OS brings, but the biggest features to note are the addition of a notification center and virtual assistant Cortana. The latter is still in beta in the UK, but that in itself means we shouldn't be far from a consumer-friendly release. Aside from the two main highlights that make for a much more competitive OS, the keyboard now supports swipe-based typing, and there are various other improvements to the core experience, like a new battery saver mode and redesigned calendar app, among others.

        Being a Lumia, the 930 also reaps the benefits of Nokia's Cyan update on top of Windows Phone 8.1, which includes enhanced Camera, Creative Studio and Storyteller apps. Packing the heaviest hardware in Nokia's lineup, the 930/Icon and 1520 get some special treatment, like the Living Images photo feature that creates multi-frame moving pictures. Then there are the improvements to sound-recording quality when shooting video, as well as color temperature, low-light capture and autofocus when using the camera in general.


        On the imaging front, the 930 has a more-than-capable 20-megapixel PureView camera with f/2.4 aperture. It's not quite on the level of the Lumia 1020, but it's also not as inferior as the raw specs would suggest. Low-light performance is especially good, and Nokia's Camera app allows you to tweak deeper settings like white balance, ISO and shutter speed straight from the viewfinder -- things you may actually find yourself doing on a mobile with such a large sensor. While picture quality may be impressive, video is of a slightly lower standard. The overly skittish autofocus noted in our Icon review is much improved with Windows Phone 8.1, but auto-exposure compensation is still somewhat overactive. The audio that accompanies the video is basically as good as it gets, thanks to four microphones that focus on the sound in front of the lens and while canceling out what's behind it.

        There's nothing negative to be said about the overall user experience. Windows Phone is designed to run smoothly on super-cheap hardware configurations, so with a 2.2GHz quad-core Snapdragon 800 and 2GB of RAM to work with, the 930 does it better than any. All that power isn't at the expense of running time, though, and the 2,420mAh battery will keep the 930 chugging along happily for at least a full day, even with intensive use. You can also juice it up wirelessly thanks to an integrated Qi coil -- every 930 comes with a wireless charger in the box, too, which isn't the case with the Icon. Incidentally, the Icon also doesn't support any form of LTE roaming, making it well and truly a Verizon-exclusive handset. The 930, on the other hand, works on bands 1, 3, 7, 8 and 20, which should take care of all needs, foreign and domestic.


        For now, the Lumia 930 is simply the top of the pile when it comes to Windows Phone handsets, and with flagship status comes flagship pricing. Unlocked, you can currently pick up a 930 for £395 in the UK, but search around and you'll find the Apple iPhone 5c, HTC One M8, LG G3, Samsung Galaxy S5 and Sony Xperia Z2 all within roughly £50 of that price. As Verizon called dibs on the Icon, it's unlikely we'll see US carriers ranging the 930 any time soon. That said, if you're keen on the 930's wider LTE frequency support, unlocked models are available on Amazon from around $580.

        Chances are you might not want to pay up front for the handset in the UK, and should you journey the contract route, there's almost no delineation in prices across the top handsets. For around £30 per month, you're free to pick your poison. And if your poison happens to be a top-spec Windows Phone with unmatched performance, a great display and a camera that's practically as good as they get, well, prepare to get very sick indeed.